My latest Netflix obsession is a show called Travelers. It features a group of people sent from the future to stop various environmental, political, and social issues from happening in the present day. Evidently the future is not bright – for anyone. The hook is that only the Travelers consciousness is sent back in time to inhabit a host body. Specifically a host that was about to die.
The entity overseeing the Traveler Program is an AI called “The Director”. It provides missions and gives overall direction.
The RPG hook comes in with the group or team that is sent back to present day. Each team normally includes five members, Leader, Tactician, Medic, Historian, and Engineer.
Thinking about the series as an RPG (not to be confused with the SciFi RPG – Traveller), I immediately thought about Savage Worlds. Each of the characters has some flaw (a disability or liability) that comes from their host. The hindrances in Savage Worlds cover just about everything in the series. Savage also handles modern settings well.
Watching (binging) season 2 over the past couple days, it’s easy to put together a Package for a Traveler:
Skills: Fighting d6, Shooting d6, Knowledge – Technology d6
Hindrances: Enemy: Minor (Vincent or The Faction), Vow: Major – Protocols
For Example, Here is Grant MacLaren Team Leader (Traveler 3468).
Male, FBI Agent (Rank Seasoned – 20XP)
Abilities: Agility d6, Smarts d8, Spirit d8, Strengthd4, Vigor d6
Skills: Fighting d6, Shooting d8, Knowledge – Technology d6, Notice d8, Investigation d6, Persuasion d4, Driving d6
Hindrances: Enemy: Minor (Vincent or The Faction), Vow: Major – Protocols, Dependent: Minor – Wife (Katherine)
Edges: Common Bond (Team/other Travelers), Command, Connections (Traveler Resources), Luck (+1 Benny)