Weekly GMing – Quick Prep

A missing GM. Unexpected kid|work|spouse|house|car events can cause your regularly scheduled GM to not be able to make it for a session. There are lots of options. Board game night. Cards. The dreaded just skip this session and come back next week. Or, someone can go on quick prep. Quick prep is what I call […]

Weekly GMing – Got Away

Last game session the party faced the Big Bad, and he got away. More accurately, I set him up to be able to escape (see more details below). Setting up a big fight with a big bad and then engineering their escape is guaranteed to drive players crazy. We play for fun (my experience anyway). […]

Weekly GMing – Of Course They Did That

You know how as the GM you think you know what the players are going to do – and then you’re so wrong that you need a short break right at the beginning of play to figure out what the heck you are going to do next? Well that was me. Honestly, I should have […]

GenCon 2016 – Pelham 123

My second game at GenCon is a Savage Star Wars game set in the Clone Wars era. It is a fairly straight forward stop the bad guys with lots of blasters and (hopefully) explosions. Here’s the Description for the GenCon site: Your unit is taking a break between missions at a little backwater mining colony […]

Weekly GMing – Preparation

The last session was all about two things, getting the party together and then preparing for the next session. There was some good role playing and some combat, but what I remember is more time was spent prepping for the next session. Of course see spoilers below. So that got me thinking, how much prep […]