Drawing Dungeons for Con Games

I’ve started the process of drawing the dungeon for my GenCon game. In this case, it will be a little more complex that normal because of the evolution of the dungeon.

Premise. You (the PCs) are part of a company that makes dungeons for BBEGs. You are now being called back to a dungeon to remove an infestation of NPCs. They have been there for an unspecified amount of time.

Map 1. The PCs know what the dungeon looked like when they turned over the keys and instructions to the BBEG. They will have a map of what they think the dungeon looks like.

Map 2. What does the dungeon look like now. What changes did the BBEG make? What changes have the NPCs made?

I briefly considered not using a map and instead using a theatre of the mind approach. However, I discarded that idea almost immediately just based on the premise of the game. Your group makes dungeons, so maps are part of the fun.

Map 1 for the players needs to be an old school drawn on graph paper with pencil TSR module map. It’s a handout they get to keep and I expect them to update as they go.

Map 2 is of course for me, and is one of the drivers for the adventure. I normally use gaming paper for something like this, but I am considering using Tact-Tiles instead. They are a modular dry erase system like a battle map, but able to configure to different shapes. I have an original set and got more from the Kickstarter from Void Star Studios. Only issue with tact-tiles is weight, they are heavy.

Sorry no specifics on the actual maps – see you at GenCon? – I know that as progress farther I will have more changes. Always more changes.

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