Equipment or Abilities

It’s a four hour con game, you select your character and as you’re looking over the sheet. What would you rather see, expendable gear (a bevy of healing potions) or an ability (repeatable powers or an edge/talent/etc)? Con games are a little different. You don’t have continuity. If you lose the ancient sword of your […]

Making Plot Out of PCs

I’m struggling with the plot of my second GenCon game – Escape from Coruscant. I’ve got a beginning and I think a good conflict, but need some intermediary steps for the players. Want I’m thinking of is a collection of possible events that will drive both the plot and encourage some character interaction. Whenever I’m […]

Standard Character Sheets and Packages

PCs for the Star Wars (and Starship Trooper for that matter) GenCon games are similar enough that there will be some overlap on the character sheets. Two areas stand out, skills/hindrances, and equipment. For Hindrances, each PC will likely have some loyalty or obligation to the Rebellion, and perhaps something like orders. BEcause there are […]

The Force in Savage Worlds

While there are plenty of space age/science fiction based games that use Savage Worlds, there isn’t one officially based on the Star Wars setting. There are a ton (a most impressive amount) of home brews and savaged versions, but nothing that I thought was going to be good for my GenCon scenario. Honestly I don’t […]

Star Wars PCs

One of the issues I know I’m going to have with my Star Wars game is making the PCs different. The premise of the game is that they are a strike force for the Rebellion sent to an infected Coruscant to gather information. They will have similar skills (military infiltration and extermination), and likely a […]

GenCon Questions

If you have any questions on either of my GenCon games, please post a comment. I have uploaded the basics of the PCs for the Savage Troopers game, and hope to have the basics of the Star Wars game up soon. Thanks for your interest – hope to see you at the table.  

GenCon Madness Begins

Tomorrow, the first look at this years GenCon events comes out. I love this time of year. Three months out and already the excitement is ramping up. I’ll have 4 events listed (howdy to anyone that found there way here from the event listings). Really it’s two individual adventures that are each run twice. Escape […]

New Campaign Ideas

With the current campaign coming to an end, of course thoughts turn to what’s next. I’ve wanted to run a superhero campaign for awhile and with my Star Wars needs mostly being met by another campaign, now is the time. So what’s the best way to start a new campaign? Since I didn’t really feel […]

Coming to the End of a Campaign

I have a long running (for me) campaign coming to an end soon. It is based on an idea I heard on the Happy Jacks podcast. Two sets of gods fighting it out with the PCs stuck in the middle. In actual play it has been about six months. Game time of about four weeks. […]

Maps and Narrative Play

I got a jump start on my new years resolutions and started cleaning out my gaming stuff this weekend. One of the things that struck me was the number and variety of maps ( and map pieces and tiles) that I have. The most interesting thing is that I have been playing narrative “mapless” games […]