I’m enjoying adding content to the Dungeon Masters Guild. Here’s a link to my current list of products:
Out of the five products that have been up for a week or more, two are Pay what You Want, and the others have a set price.
Here is a screen capture of the sales and downloads:
If my intention is to make money, I think that I have to put a set price. I will get fewer downloads, but more royalties per download.
If my intention is to provide content (and not money) I either lower my cost to the bare minimum ($.50) or set as Pay what You Want.
I’m adding a new article this week (Gladiator Prestige Class) and going with the lowest cost. I do want to add content – that was one of the original purposes of this website, along with learning about how to make content.
Looking at the 10 most popular products on the DM’s Guild, 5 are pay what you want, 4 are one dollar or less, and 1 is $4.99. The $4.99 product is a 100+ page set of additional resources for Dungeon Masters – a tremendous deal.
My revised plan going forward is to price small products (normally 2-4 pages) at $0.50, and then try and stay under $2 for everything else.
Hopefully this will find the thin line between more downloads and a little extra spending cash.
I know that I said I would switch to Pay what You Want, but after looking at what I have gotten from the current Pay what You Want products, I do not see any benefit t0 giving away both the content and the rights to it for nearly nothing.
For a much better discussion of Costs and Efforts for Adventures see Alphstream’s excellent blog post here.
Also, I am paying my wife (High School English Teacher) to proof read most of the articles. While she is cutting me a serious discount it does cost me more than the normal Husband Karma points.