Post GenCon Report Part 3 – The Other Stuff

So what else happened at GenCon. Show Floor. For the last few years, it seems that no matter how much bigger they make the show floor, it just seems to keep getting busier and busier. The art show was awesome as usual and I brought home some Star Wars and Iron Man prints. On Sunday […]

Post GenCon Report Part 2 – Games I Played

Sleep almost returned to full capacity, so lets see what I remember about the games I played in. I had tickets to five games: Eschatology Code – The Strange (Cypher System) My first Kickstarter game based on the same system as Numenera. The GM was new, but did an awesome job. I picked last for […]

Post GenCon Report Part 1- My Games

Just back from GenCon, and slowly catching up on sleep. I’m going to break these updates into three parts. First is an update on the games that I ran. Second is games I played in. Third is everything else. My games. Overall I was very happy with how things went. All four games were well […]

Escape Characters

Sorry for the lack of communication. I have been furiously working on my two adventures for GenCon, Escape from Coruscant and Operation Heinlein. The PCs are just about done – I know I keep saying that – and as proof, I have attached the Escape PCs to this post. Please take a look and feel […]

Camping as Development Time

A week at Itasca State Park in Minnesota. No electricity, No computer, No dice, etc. No worries. It turns out that removing distractions actually encourages creativity (I know – I’m always the last to figure this stuff out). I brought a notebook and pencil (an old Wizards notebook and mechanical pencil from GenCon) and took […]

Equipment or Abilities

It’s a four hour con game, you select your character and as you’re looking over the sheet. What would you rather see, expendable gear (a bevy of healing potions) or an ability (repeatable powers or an edge/talent/etc)? Con games are a little different. You don’t have continuity. If you lose the ancient sword of your […]

Making Plot Out of PCs

I’m struggling with the plot of my second GenCon game – Escape from Coruscant. I’ve got a beginning and I think a good conflict, but need some intermediary steps for the players. Want I’m thinking of is a collection of possible events that will drive both the plot and encourage some character interaction. Whenever I’m […]

Standard Character Sheets and Packages

PCs for the Star Wars (and Starship Trooper for that matter) GenCon games are similar enough that there will be some overlap on the character sheets. Two areas stand out, skills/hindrances, and equipment. For Hindrances, each PC will likely have some loyalty or obligation to the Rebellion, and perhaps something like orders. BEcause there are […]

The Force in Savage Worlds

While there are plenty of space age/science fiction based games that use Savage Worlds, there isn’t one officially based on the Star Wars setting. There are a ton (a most impressive amount) of home brews and savaged versions, but nothing that I thought was going to be good for my GenCon scenario. Honestly I don’t […]