A great new Dungeon World product was released this week – Truncheon World. It compiles all the Dungeon Master rules into one document with some formatting and organizational changes. Brilliant.
(It’s on Drive Thru RPG on a pay what you want basis.)
As I was reading it this week, I came to realize that I was not leaving enough “open space” in my adventures. Not letting my players contribute enough to the story. Reading through the Fronts section of the new book brought this home to me again. Once I write the adventure (as much as I should write), the rest has to involve the players. Why do I have to keep telling myself that it’s not my story, it’s our story that everyone has a part in telling. No, don’t answer that.
So my responsibility this week is to get the players involved in the story. Ask them for descriptions. Ask them for outcomes.
I still get to draw the map. Well, most of it anyway.