Wow, where the heck have I been – we’ll ignore that for now.
At a local gathering of gaming buddies, mostly for the purposes of drinking, and at least a little gaming, I got to run the first part of my Savage Starship game for GenCon. It was great to be forced into creating the PCs and let me see more of what I was missing and still needed to do. I also had to sit down and create the stats for the “bad guys” – also enlightening.
We ran through the opening battle with both the “bad guys”. The balance was pretty good, and I liked how the suit mechanic worked out. Encounter ran a little long. I need to balance diversity with time. Hard to have just a few foes when the good guys have automatic weapons.
Here is the basics for the Powered Suits. I created them before seeing the new SciFi book from Pinnacle. Not too far off:
Standard Trooper Armor Package:
Jump Pace +d10 +Suit Skill Success with each raise granting +2 inches – failure means uncontrolled landing
Communication – Radio – 2 channel encrypted
HUD – locate on any active team member
Active targeting +1 to hit any ranged attack
IR and UV – chose one at a time
Flamer – 2d10 burst Cone Template 10 charges
left arm mounted – reservoir tank located on the same arm
Assault Weapon – 2d10 50/100/200 RoF – 3 – 300 rounds (possible second load – 300 more)
Right Arm mounted – ammo from a clip on the back
Missile Rack – 2HE targeted, 2 AP targeted, 2 mines
HE – Blast – Medium – 4d8
AP – Blast – Medium – 3d8 – AP6
Mines – Blast – Large – timed (up to 3 rounds) – 3d6
Missiles are fire and forget – check target on HUD and suit computer will take over.
HtH – Each arm is also equipped with bladed extensions – they do STR +2d6 – they can be “launched” with a small explosive charge to do 3d6 damage only up to a range of 6
First Pass at sample characters is attached. I’m sure there will be changes.
UPDATE: Working on balance issues between PCs – next Spelling!