Too Slow

You start a campaign. The ideas are there, the overall theme, the first few encounters. What happens then. Players. The thing I didn’t plan for was the exceptional creativity of the players. Session zero was a blast and lasted about half the first session. I have a few players that came totally prepared, or rather […]

Make a Villain

When you’re starting a new campaign, do you start with the villain (BBEG)? Does it have to be one person? Could it be a place, or a set of circumstances? Do your heroes/players struggle against oppression, a faceless bureaucracy, a hostile environment, or the mindless hordes of the apocalypse? Does the length of the campaign […]

Chase Rules and Distance

A few weeks ago I played the new chase rules for the current Savage Worlds Kickstarter (closing about 11/13). As part of the rules, each entity (PC, bad guy, group of minions) has their distance from the other entities represented by a number of tokens. Count up the tokens for you and your “target” and […]

New Savage Worlds (Live!)

Here is the link to the Kickstarter Let me know if you pledged in the comments. I’m in for the Digital Tier and will be watching the stretch goals! ———- For the last few weeks, I’ve been waiting for a Kickstarter. Thankfully it’s not waiting for a product to ship, it’s waiting for a Kisckstarter […]

Why Go To GenCon

File under – too late, posting anyway I went to my first GenCon in 2001. It was overwhelming, and fantastic. It wasn’t my first convention. My first was MosCon, a science fiction and gaming convention held in Moscow, Idaho. I went for gaming with my friends. There were some other panels and speakers, but honestly […]

5e Fighter – Now with More Pirate!

One of the PCs in my Hoard of the Dragon Queen game is playing a Pirate themed Cleric. We’ve been having some fun detailing what extra domain spells and powers she should have. Started me thinking about a Pirate themed fighter so I took a shot at detailing what a Pirate Martial Archetype would be. […]

Welcome and Hello

Welcome to Dragon Robot Games. My goal is to make short adventures available to GMs starting with the Dungeon World system and expanding to other properties as time and effort permit. The first few Fronts will be simple adventures hopefully tied together to make a campaign Front. Since I’m playtesting with my kids and a […]