One of the issues I know I’m going to have with my Star Wars game is making the PCs different. The premise of the game is that they are a strike force for the Rebellion sent to an infected Coruscant to gather information. They will have similar skills (military infiltration and extermination), and likely a similar temperament (hard charging high adrenaline types).
So how do you make them different.
First step is the system. Savage Worlds uses Hindrances to both provide starting benefits (points) and help define back story. Different hindrances supply an instant hook for players to define their character.
Second step is back story. Especially with the Rebellion, PCs can come from different backgrounds. The Rebellion hasn’t been in charge (if you can call it that) for very long, so members can come from a variety of backgrounds.
Last is species. While the Imperials are known to be human centric, the Rebellion accepts all species. Different species means a different perspective, abilities and outlook.
While each character will have a cohesive set of skills and equipment, their outlook, background, and history makes them different.
Don’t forget the Force, but more on that later…