Dungeons for Con Games

For my second GenCon game, I need a dungeon. Not the generic “dungeon” as in a set of encounters for the PC – no, a real stone walls, spike the doors, 10 foot room dungeon. Part of the premise for the game is that your group makes these dungeons for the big bads, and now […]

PCs for GenCon

Listening to the Happy Jacks podcast last week provided me with an idea for a GenCon game (it may have been one of the hosts or one of the emails – sorry can’t remember). The game is based around a group of PCs that are part of the dungeon builders guild. Who do you think […]

First GenCon Game is Away

My first GenCon game has been submitted. It is a Super Hero game based in Savage Worlds. I am trying for a Friends meets Avengers type of feel. Lots of angst and secrets and explosions. In a departure from my normal game, I am limiting it to four players with the intention of upping the […]

Post GenCon Report Part 3 – The Other Stuff

So what else happened at GenCon. Show Floor. For the last few years, it seems that no matter how much bigger they make the show floor, it just seems to keep getting busier and busier. The art show was awesome as usual and I brought home some Star Wars and Iron Man prints. On Sunday […]

Post GenCon Report Part 2 – Games I Played

Sleep almost returned to full capacity, so lets see what I remember about the games I played in. I had tickets to five games: Eschatology Code – The Strange (Cypher System) My first Kickstarter game based on the same system as Numenera. The GM was new, but did an awesome job. I picked last for […]

Post GenCon Report Part 1- My Games

Just back from GenCon, and slowly catching up on sleep. I’m going to break these updates into three parts. First is an update on the games that I ran. Second is games I played in. Third is everything else. My games. Overall I was very happy with how things went. All four games were well […]

Escape Characters

Sorry for the lack of communication. I have been furiously working on my two adventures for GenCon, Escape from Coruscant and Operation Heinlein. The PCs are just about done – I know I keep saying that – and as proof, I have attached the Escape PCs to this post. Please take a look and feel […]

Equipment or Abilities

It’s a four hour con game, you select your character and as you’re looking over the sheet. What would you rather see, expendable gear (a bevy of healing potions) or an ability (repeatable powers or an edge/talent/etc)? Con games are a little different. You don’t have continuity. If you lose the ancient sword of your […]

Making Plot Out of PCs

I’m struggling with the plot of my second GenCon game – Escape from Coruscant. I’ve got a beginning and I think a good conflict, but need some intermediary steps for the players. Want I’m thinking of is a collection of possible events that will drive both the plot and encourage some character interaction. Whenever I’m […]

Standard Character Sheets and Packages

PCs for the Star Wars (and Starship Trooper for that matter) GenCon games are similar enough that there will be some overlap on the character sheets. Two areas stand out, skills/hindrances, and equipment. For Hindrances, each PC will likely have some loyalty or obligation to the Rebellion, and perhaps something like orders. BEcause there are […]