WandaVision as an RPG Scenario (spoilers)

Yes, I am enthralled by WandaVision, and that means I want to play it (in some form) as an RPG scenario. Can it work? I don’t know. Should we talk about it? Oh yes, yes we should. (I’m writing this after watching Ep 5 – so I don’t know how things turn out. But I […]

Too Slow

You start a campaign. The ideas are there, the overall theme, the first few encounters. What happens then. Players. The thing I didn’t plan for was the exceptional creativity of the players. Session zero was a blast and lasted about half the first session. I have a few players that came totally prepared, or rather […]

Let the Cat out of the Bag

I spent some time this afternoon working on a new campaign. It has a specific central premise, but the PCs wont know that until probably the end of the first session. The question is, do I tell the players? Metagaming players could definitely take advantage of the information and create characters that have advantages they […]

Starting Over

I started a new job at the beginning of September. It’s a very different environment and I’m essentially having to learn an entirely new business, including new applications and processes. That’s great Derick, but how does it relate to gaming? How many times do you feel you’ve started over with a new game system? Moving […]

How’s Your Kickstarter Library?

I just downloaded the Monster Hunter’s Club SWADE Kickstarter. I’ve been waiting awhile, but I know it will be worth it (fabulous team took over after a few stumbles). But it started me thinking about how much I purchase vs how much I actually use RPG products from Kickstarter. Disclaimer. I have a ton of […]

Starting New Campaigns with Characters Above First Level

The default for most new campaigns is to start characters at first level (I’ll be using DnD as the default for this article, hopefully the concepts works across multiple systems). But there are a variety of reasons to start characters off at higher levels. In my next campaign I’m going to start the characters at […]

Make a Villain

When you’re starting a new campaign, do you start with the villain (BBEG)? Does it have to be one person? Could it be a place, or a set of circumstances? Do your heroes/players struggle against oppression, a faceless bureaucracy, a hostile environment, or the mindless hordes of the apocalypse? Does the length of the campaign […]

Starting a New Campaign

After completing Tyranny of Dragons, I’m starting now to prepare for a new campaign. I normally start with 2 pieces of information, genre and system. It has been a long time since I’ve run a Star Wars campaign, so genre is taken care of. (OK – there are a lot more decisions, but more on […]

Chase Rules and Distance

A few weeks ago I played the new chase rules for the current Savage Worlds Kickstarter (closing about 11/13). As part of the rules, each entity (PC, bad guy, group of minions) has their distance from the other entities represented by a number of tokens. Count up the tokens for you and your “target” and […]

New Savage Worlds (Live!)

Here is the link to the Kickstarter Let me know if you pledged in the comments. I’m in for the Digital Tier and will be watching the stretch goals! ———- For the last few weeks, I’ve been waiting for a Kickstarter. Thankfully it’s not waiting for a product to ship, it’s waiting for a Kisckstarter […]