Cleric Domains – 5e – Protection

I know what you’re thinking (OK, not really – that’s a different domain), this one sounds easy. And you’re right it was easy – at first. Two things made this one difficult. First, it was trying to come up with the abilities after first level. There are so many different ways to interpret what Protection […]

Cleric Domains – 5e – Travel

Another Cleric Domain, this time the Travel Domain. There were a lot of cool spells to choose from, many of them not in the Cleric list. Probably could have put the spell list together either just from Druid or just from Wizard. Made it a little harder to put together the abilities, because most of […]

Cleric Domains – 5e – War and Peace

Yes I know there’s already a War domain, I just liked the title. The Peace domain was harder than I thought. 5e is a role playing game with many rules for combat. Of course this means that there are not a lot of rules for “peaceful” actions. There were a good number of spells, and […]

Cleric Domains – 5e – Death and Pirates

One of the players in my 5e game is playing a Cleric, but was unhappy with the selection of domains. His cleric has a seafaring/pirate background. While Tempest is close to what he wants, it just isn’t quite right. So we have been going back and forth creating a new domain for him. I’ll post […]

Death and the Save

Second session GMing 5e – Hoard of the Dragon Queen, and I made it to my first Death Save. Oh those nasty kobolds and their slings. The party divided up and the Kobolds started picking them off with slings. Three times 4hp damage means one character goes down. So what happens next. The PCs turn […]

So How About that Fifth Edition

As I mentioned in my last post, I’m giving 5e a try. Really it’s my third try. Basic set with my boys. Basic set again with the group I normally play FFG Star Wars with. And now with my “normal” group. I must say – so far so good. Character creation went very well with […]