Camping as Development Time

A week at Itasca State Park in Minnesota. No electricity, No computer, No dice, etc. No worries. It turns out that removing distractions actually encourages creativity (I know – I’m always the last to figure this stuff out). I brought a notebook and pencil (an old Wizards notebook and mechanical pencil from GenCon) and took […]

Equipment or Abilities

It’s a four hour con game, you select your character and as you’re looking over the sheet. What would you rather see, expendable gear (a bevy of healing potions) or an ability (repeatable powers or an edge/talent/etc)? Con games are a little different. You don’t have continuity. If you lose the ancient sword of your […]

Making Plot Out of PCs

I’m struggling with the plot of my second GenCon game – Escape from Coruscant. I’ve got a beginning and I think a good conflict, but need some intermediary steps for the players. Want I’m thinking of is a collection of possible events that will drive both the plot and encourage some character interaction. Whenever I’m […]

Standard Character Sheets and Packages

PCs for the Star Wars (and Starship Trooper for that matter) GenCon games are similar enough that there will be some overlap on the character sheets. Two areas stand out, skills/hindrances, and equipment. For Hindrances, each PC will likely have some loyalty or obligation to the Rebellion, and perhaps something like orders. BEcause there are […]